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1
المؤلفون: Yeongkyu Lim, Woo-Chan Park, Juwon Yun, Jinyoung Lee, Cheong-Ghil Kim, Youngsik Kim, Jae-Ho Nah
المصدر: IEEE Access, Vol 7, Pp 102975-102984 (2019)
مصطلحات موضوعية: General Computer Science, Computer science, General Engineering, Frame rate, performance evaluation, Computer graphics, Computer engineering, Unified shader model, Benchmark (computing), Performance prediction, General Materials Science, lcsh:Electrical engineering. Electronics. Nuclear engineering, Graphics, performance analysis, Shader, Texture mapping, dynamic voltage scaling, prediction method, lcsh:TK1-9971, ComputingMethodologies_COMPUTERGRAPHICS
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2
المؤلفون: Lingjuan Wu, Wenqian Zhao, Dunshan Yu
المصدر: Proceedings of the 9th International Conference on Computer Engineering and Networks ISBN: 9789811537523
مصطلحات موضوعية: Multiple data, business.industry, Computer science, Unified shader model, SIMD, Architecture, business, Clipping (computer graphics), Mobile device, Computer hardware, 3D computer graphics, Scheduling (computing)
URL الوصول: https://explore.openaire.eu/search/publication?articleId=doi_________::ff1298638bcb4cc7af49233858f57a3b
https://doi.org/10.1007/978-981-15-3753-0_13 -
3
المؤلفون: Wenqian Zhao, Dunshan Yu, Lingjuan Wu
المصدر: ASICON
مصطلحات موضوعية: Floating point, Computer science, 020206 networking & telecommunications, 02 engineering and technology, 020202 computer hardware & architecture, Scheduling (computing), Data dependency, Computer architecture, Unified shader model, Fragment processing, 0202 electrical engineering, electronic engineering, information engineering, SIMD, Graphics, 3D computer graphics
URL الوصول: https://explore.openaire.eu/search/publication?articleId=doi_________::35fc6033c830a230ad9be922a71d1f40
https://doi.org/10.1109/asicon47005.2019.8983613 -
4
المؤلفون: Cheong-Ghil Kim, Yeongkyu Lim, Juwon Yun, Youngsik Kim, Jae-Ho Nah, Jinyoung Lee, Woo-Chan Park
المصدر: IEEE Access, Vol 6, Pp 16235-16245 (2018)
مصطلحات موضوعية: General Computer Science, business.industry, Computer science, General Engineering, 020206 networking & telecommunications, 020207 software engineering, 02 engineering and technology, performance evaluation, Computer graphics, Unified shader model, Embedded system, 0202 electrical engineering, electronic engineering, information engineering, Adreno, Performance prediction, prediction methods, General Materials Science, lcsh:Electrical engineering. Electronics. Nuclear engineering, Graphics, performance analysis, business, Frequency scaling, Throughput (business), Mobile device, dynamic voltage scaling, lcsh:TK1-9971
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5
المؤلفون: Kayvon Fatahalian, Teguh Hofstee, Tim Foley, Haomin Long, Yong He
المصدر: ACM Transactions on Graphics. 36:1-11
مصطلحات موضوعية: Fixed-function, Multiple Render Targets, business.industry, Computer science, Programming language, 020207 software engineering, 02 engineering and technology, Modular design, computer.software_genre, Computer Graphics and Computer-Aided Design, HLSL2GLSL, Real-time rendering, Rendering (computer graphics), Unified shader model, 0202 electrical engineering, electronic engineering, information engineering, 020201 artificial intelligence & image processing, Shading, Graphics, business, Shader, computer, ComputingMethodologies_COMPUTERGRAPHICS
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6
المؤلفون: Tim Foley, Yong He, Kayvon Fatahalian
المصدر: ACM Transactions on Graphics. 35:1-12
مصطلحات موضوعية: Fixed-function, Multiple Render Targets, Computer science, Programming language, Software rendering, 020207 software engineering, 02 engineering and technology, computer.software_genre, Computer Graphics and Computer-Aided Design, Graphics pipeline, GeneralLiterature_MISCELLANEOUS, HLSL2GLSL, Real-time rendering, Rendering (computer graphics), Unified shader model, Computer graphics (images), 0202 electrical engineering, electronic engineering, information engineering, 020201 artificial intelligence & image processing, Shading, Shading language, Graphics, Shader, computer, ComputingMethodologies_COMPUTERGRAPHICS
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7
المؤلفون: Natalya Tatarchuk, Tim Foley, Kayvon Fatahalian, Yong He
المصدر: ACM Transactions on Graphics. 34:1-12
مصطلحات موضوعية: Fixed-function, Deferred shading, Multiple Render Targets, Computer science, Computer Graphics and Computer-Aided Design, HLSL2GLSL, Real-time rendering, Rendering (computer graphics), Unified shader model, Computer graphics (images), Shader, Video game, Level of detail, ComputingMethodologies_COMPUTERGRAPHICS
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8
المؤلفون: Andrei Lascu, Alastair F. Donaldson, Paul Thomson, Hugues Evrard
المصدر: Object-oriented Programming, Systems, Languages, and Applications (OOPSLA)
مصطلحات موضوعية: Fixed-function, Multiple Render Targets, Computer science, OpenGL, 020207 software engineering, 02 engineering and technology, HLSL2GLSL, OpenGL Shading Language, Unified shader model, 020204 information systems, Computer graphics (images), 0202 electrical engineering, electronic engineering, information engineering, Shading language, Safety, Risk, Reliability and Quality, Shader, Software, ComputingMethodologies_COMPUTERGRAPHICS
URL الوصول: https://explore.openaire.eu/search/publication?articleId=doi_dedup___::c1b5bdd1bb34d2b72f66902853000d90
http://hdl.handle.net/10044/1/50407 -
9
المؤلفون: A. Imam Kistidjantoro, Cliff Jonathan, Afwarman Manaf, Dody Dharma
المصدر: 2017 International Conference on Advanced Informatics, Concepts, Theory, and Applications (ICAICTA).
مصطلحات موضوعية: Instruction set, Unified shader model, Computer science, Pointer (computer programming), Graphics processing unit, Parallel computing, General-purpose computing on graphics processing units, Shader, Pipeline (software), Graphics pipeline, ComputingMethodologies_COMPUTERGRAPHICS
URL الوصول: https://explore.openaire.eu/search/publication?articleId=doi_________::1d6f408d20ff23aaa8ce8926481ec3b5
https://doi.org/10.1109/icaicta.2017.8090962 -
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المؤلفون: Hujun Bao, Xianjin Yang, Rui Wang, Wei Chen, Kavita Bala, Yuan Yazhen
المصدر: ACM Transactions on Graphics. 33:1-11
مصطلحات موضوعية: Tessellation, Pixel, Computer science, business.industry, Computer Graphics and Computer-Aided Design, Graphics pipeline, Real-time rendering, Rendering (computer graphics), Unified shader model, business, Shader, Algorithm, ComputingMethodologies_COMPUTERGRAPHICS, Subdivision