دورية أكاديمية

Gamification for Mental Health and Health Psychology: Insights at the First Quarter Mark of the 21st Century.

التفاصيل البيبلوغرافية
العنوان: Gamification for Mental Health and Health Psychology: Insights at the First Quarter Mark of the 21st Century.
المؤلفون: Castellano-Tejedor C; Psynaptic, Psicología y Servicios Científicos y Tecnológicos S.L.P, Sant Quirze del Vallès, 08192 Barcelona, Spain.; GIES Research Group, Basic Psychology Department, Universitat Autònoma de Barcelona (UAB), 08192 Bellaterra, Spain.; Research Group on Aging, Frailty and Care Transitions in Barcelona (REFiT BCN), Parc Sanitari Pere Virgili & Vall d'Hebron Research Institute (VHIR), 08023 Barcelona, Spain.; Department of Psychology and Educational Sciences, Universitat Oberta de Catalunya (UOC), 08018 Barcelona, Spain., Cencerrado A; Psynaptic, Psicología y Servicios Científicos y Tecnológicos S.L.P, Sant Quirze del Vallès, 08192 Barcelona, Spain.
المصدر: International journal of environmental research and public health [Int J Environ Res Public Health] 2024 Jul 28; Vol. 21 (8). Date of Electronic Publication: 2024 Jul 28.
نوع المنشور: Journal Article
اللغة: English
بيانات الدورية: Publisher: MDPI Country of Publication: Switzerland NLM ID: 101238455 Publication Model: Electronic Cited Medium: Internet ISSN: 1660-4601 (Electronic) Linking ISSN: 16604601 NLM ISO Abbreviation: Int J Environ Res Public Health Subsets: MEDLINE
أسماء مطبوعة: Original Publication: Basel : MDPI, c2004-
مواضيع طبية MeSH: Behavioral Medicine*/methods , Mental Health*, Humans ; Video Games/psychology
مستخلص: The concept of gamification, originally rooted in digital media and game design, has increasingly emerged as a pivotal element in psychology and engagement strategies. Its application spans diverse domains within healthcare, offering innovative solutions to transform patient care through behavior modification and heightened engagement. This contemporary perspective explores theoretical frameworks and provides a critical interdisciplinary examination of current advancements in gamification for mental health and health psychology, identifying existing knowledge gaps and projecting future trends and research directions within these contexts. Based on this, concise criteria for designing, implementing, and evaluating gamification in healthcare, aligned with acknowledged best practices to promote ethical, fair, and trustworthy systems, are outlined, establishing a robust theoretical framework to design gamified interventions and scientifically evaluate their impact.
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فهرسة مساهمة: Keywords: gamification; gamified intervention; governance in intelligent systems; health psychology; intelligent systems ethical design; mental health
تواريخ الأحداث: Date Created: 20240829 Date Completed: 20240829 Latest Revision: 20240912
رمز التحديث: 20240913
مُعرف محوري في PubMed: PMC11353921
DOI: 10.3390/ijerph21080990
PMID: 39200601
قاعدة البيانات: MEDLINE
الوصف
تدمد:1660-4601
DOI:10.3390/ijerph21080990