دورية أكاديمية
DIGITIZATION AND VIRTUAL REALITY PROJECTS IN ARCHAEOLOGICAL HERITAGE. THE CASE OF THE ARCHAEOLOGICAL SITE OF MOTILLA DEL AZUER IN DAIMIEL (CIUDAD REAL).
العنوان: | DIGITIZATION AND VIRTUAL REALITY PROJECTS IN ARCHAEOLOGICAL HERITAGE. THE CASE OF THE ARCHAEOLOGICAL SITE OF MOTILLA DEL AZUER IN DAIMIEL (CIUDAD REAL). (English) |
---|---|
Alternate Title: | PROYECTOS DE DIGITALIZACIÓN Y REALIDAD VIRTUAL EN EL PATRIMONIO ARQUEOLÓGICO. EL CASO DEL YACIMIENTO DE LA MOTILLA DEL AZUER EN DAIMIEL (CIUDAD REAL). (Spanish) |
المؤلفون: | Torres Mas, Miguel, López-Menchero Bendicho, Víctor Manuel, López Tercero, Julio, Torrejón Valdelomar, Juan, Maschner, Herbert |
المصدر: | Virtual Archaeology Review; Jan2022, Vol. 13 Issue 26, p135-146, 12p |
مصطلحات موضوعية: | ARCHAEOLOGICAL excavations, VIRTUAL reality, STAIR climbing, DIGITIZATION, STAIRS, COMPUTER software industry, MOTION control devices |
الشركة/الكيان: | HTC Corp. |
Abstract (English): | This article presents the virtualization project of the Motilla del Azuer archaeological site in Daimiel (Ciudad Real, Spain). This project is using new and unique tools for the research, documentation, interpretation and dissemination carried out in this important prehistoric site. The incorporation of digital documentation and Virtual Reality (VR), advanced technological tools in the archaeological and cultural heritage fields, open new ways for managing cultural legacies. Modern advances in 3D digitization and VR allow the application of these techniques on a wide range of cultural assets with different characteristics and chronologies, opening a broad spectrum of new possibilities in research, education, and public outreach. This is an expanding area of heritage management which creates a positive impact on the economic, cultural and social activities of local communities and regions. Because of these positive impacts, more and more stakeholders such as institutions, administrations, and heritage organisations are taking an active interest in this sector of technological development. In the case of the Motilla del Azuer archaeological site, the digitization and virtualization work undertaken, along with other dissemination activities, have provided critical products for the presentation, interpretation, and promotion of this monument. La Motilla del Azuer is one of the most unique archaeological sites in Spain. Dating from the Bronze Age, it is a fortification with a central plan, formed by three lines of concentric walls distributed around a central tower (Fig. 2). Inside, the labyrinthine shape of the access systems is remarkable, made up of narrow corridors, stairs, ramps... This defensive enclosure allowed the protection and control of essential products for the people of the Bronze Age. Its true uniqueness is that it encloses a monumental water well which is over 15 m deep. La Motilla del Azuer is open to the public and receives thousands of visitors each year. But for conservation reasons, the number of people who can access the site is highly controlled. Likewise, due to its defensive nature and its age, it is a space where circulation is difficult, so it is impossible to visit for people with reduced mobility. For these and other reasons, the Daimiel City Council, in collaboration with the US non-profit entity Global Digital Heritage and the Spanish company Myou Software, has developed a project to digitize the archaeological site and make it accessible through an installed VR system, located permanently in the Daimiel Museum, the interpretation centre for the site (Fig. 10). This facility is designed to be used both by people in wheelchairs or with reduced mobility, as well as by all visitors to the museum; it provides a realistic virtual tour of the site. To achieve this level of realism, a detailed 3D digitization of the site using photogrammetry, laser scanning, and 3D spherical photography was undertaken, and a VR installation based on the use of an HTC Vive Pro device that has motion controllers for hands (HTC Vive controllers) and feet (HTC Vive Trackers) was created. The primary software is called Myou Engine, an open-source 3D engine compatible with XR, developed by the Myou Software company. In order to increase the immersiveness as much as possible, the Myou Software company has also designed a control system called Natural Locomotion that works by moving the arms and legs (Fig. 11). The final result of the project has allowed the implementation of an innovative VR space that increases accessibility to the archaeological site, represents a new tourist attraction for the town, and promotes new ways of managing and enjoying archaeological heritage. [ABSTRACT FROM AUTHOR] |
Abstract (Spanish): | Este artículo tiene como objetivo presentar el proyecto de virtualización del yacimiento arqueológico de la Motilla del Azuer, en la localidad de Daimiel (Ciudad Real, España). En líneas generales, esta actividad está posibilitando obtener unos beneficios interesantes en torno a la investigación, documentación, interpretación y divulgación de este enclave prehistórico. La incorporación de herramientas tecnológicas en el campo del patrimonio arqueológico y cultural, como la documentación digital y la Realidad Virtual (RV), están constituyendo un impulso relevante para favorecer la gestión de este legado. Los avances experimentados en áreas como la digitalización 3D y la RV permiten desarrollar estas técnicas sobre una amplia tipología de bienes culturales, de diferentes características y cronologías, abriendo un considerable abanico de posibilidades. En este sentido, las valoraciones que está ofreciendo la aplicación de estos instrumentos, en virtud de los resultados alcanzados en diversos lugares, están significando una experiencia positiva para cualquier territorio: útil para aproximarse a su pasado y atractivo desde el punto de vista económico, cultural y social. Es por ello que cada vez son más las instituciones y entidades interesadas en este sector. En el caso del yacimiento arqueológico de la Motilla del Azuer, las labores de digitalización y virtualización emprendidas, junto con otras actividades de difusión, han generado productos de gran utilidad para el conocimiento y promoción de este monumento. Como se expone en las siguientes páginas, la correcta combinación de la digitalización 3D y la RV está suponiendo una dinamización de sus contenidos, un estímulo para disfrutar plenamente de la riqueza de sus vestigios y una mayor accesibilidad hacia los mismos. [ABSTRACT FROM AUTHOR] |
Copyright of Virtual Archaeology Review is the property of Virtual Archaeology Review and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.) | |
قاعدة البيانات: | Complementary Index |
كن أول من يترك تعليقا!