دورية أكاديمية

Fostering assertiveness through role-play gaming case study.

التفاصيل البيبلوغرافية
العنوان: Fostering assertiveness through role-play gaming case study.
المؤلفون: Adelakun, Adeyemi, Miller, Carrie Lewis, Peterson, Haley, Manderfeld, Michael
المصدر: Journal of Gaming & Virtual Worlds; Mar2024, Vol. 16 Issue 1, p89-106, 18p
مصطلحات موضوعية: ROLEPLAYING games, DUNGEONS & Dragons (Game), GAMIFICATION, COMMERCIAL product testing
مستخلص: Instructional designers piloted a programme to determine if role-playing games such as Dungeons & Dragons would be appropriate settings for teaching and learning certain skills, such as assertiveness, through the course of game play. Two phases of the pilot were conducted, the first as a beta test to determine feasibility, the second with a planted player who provided opportunities for the other participants to demonstrate assertive behaviour. Pre-post assertiveness questionnaires showed that the second-phase participants did show gains in assertive behaviour. Challenges and opportunities for future research are also discussed. [ABSTRACT FROM AUTHOR]
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قاعدة البيانات: Complementary Index
الوصف
تدمد:1757191X
DOI:10.1386/jgvw_00093_1