A Practical Guide to Implementing Off-Axis Stereo Projection Using Existing Ray Tracing Libraries

التفاصيل البيبلوغرافية
العنوان: A Practical Guide to Implementing Off-Axis Stereo Projection Using Existing Ray Tracing Libraries
المؤلفون: Zellmann, Stefan, Amstutz, Jeff
سنة النشر: 2023
المجموعة: Computer Science
مصطلحات موضوعية: Computer Science - Graphics
الوصف: Virtual reality (VR) renderers driving CAVEs and similar immersive environments use the off-axis stereo camera model so that a tracked user can move freely in front of the projection plane. Geometrically, off-axis projection results in asymmetric viewing frusta and generalizes the ubiquitous perspective camera model to support positioning off the center of the projection plane. VR renderers often integrate with larger visualization systems that rely on libraries for position tracking and pose estimates, for ray tracing-based rendering, and for user interaction. We demonstrate different strategies to implement off-axis stereo projection within the constraints of given VR applications and ray tracing libraries. We aim for minimal to no adjustments required to the internal camera representation of such libraries. We include host and shader code with the article that can be directly integrated in custom applications.
نوع الوثيقة: Working Paper
URL الوصول: http://arxiv.org/abs/2311.05887
رقم الأكسشن: edsarx.2311.05887
قاعدة البيانات: arXiv