دورية أكاديمية

Efficient Deep Learning Bot Detection in Games Using Time Windows and Long Short-Term Memory (LSTM)

التفاصيل البيبلوغرافية
العنوان: Efficient Deep Learning Bot Detection in Games Using Time Windows and Long Short-Term Memory (LSTM)
المؤلفون: Michail Tsikerdekis, Sean Barret, Raleigh Hansen, Matthew Klein, Josh Orritt, Jason Whitmore
المصدر: IEEE Access, Vol 8, Pp 195763-195771 (2020)
بيانات النشر: IEEE, 2020.
سنة النشر: 2020
المجموعة: LCC:Electrical engineering. Electronics. Nuclear engineering
مصطلحات موضوعية: Video games, deep learning, bot, detection, Electrical engineering. Electronics. Nuclear engineering, TK1-9971
الوصف: Bots in video games has been gaining the interest of industry as well as academia as a problem that has been enabled by the recent advances in deep learning and reinforcement learning. In turn several studies have attempted to establish bot detectors in various video games. In this article, we introduce a bot detection model that can implemented in real-time and provide feedback on whether a player that is being observed is a bot or human. The model uses a limited feature set and amount of time of observation in order to be small and generalize easily to other domains. We trained and tested our model in a series of replays for Starcraft: Brood War and have yielded a higher accuracy than past studies and a fraction of detection time.
نوع الوثيقة: article
وصف الملف: electronic resource
اللغة: English
تدمد: 2169-3536
Relation: https://ieeexplore.ieee.org/document/9239256/; https://doaj.org/toc/2169-3536
DOI: 10.1109/ACCESS.2020.3033725
URL الوصول: https://doaj.org/article/3270a05492a44bd4a0914d4c5318968c
رقم الأكسشن: edsdoj.3270a05492a44bd4a0914d4c5318968c
قاعدة البيانات: Directory of Open Access Journals
الوصف
تدمد:21693536
DOI:10.1109/ACCESS.2020.3033725