دورية أكاديمية

Euthanasia in Video Games – Exemplifying the Importance of Moral Experience in Digital Gameworlds

التفاصيل البيبلوغرافية
العنوان: Euthanasia in Video Games – Exemplifying the Importance of Moral Experience in Digital Gameworlds
المؤلفون: Luka Perušić
المصدر: Pannoniana, Vol 6, Iss 1 (2022)
بيانات النشر: Josip Juraj Strossmayer University of Osijek, Faculty of Education, 2022.
سنة النشر: 2022
المجموعة: LCC:History of scholarship and learning. The humanities
مصطلحات موضوعية: euthanasia, mercy killing, morality, bioethics, video games, storytelling, immersion, interventive action, play, simulation, virtual world, gameworld, History of scholarship and learning. The humanities, AZ20-999
الوصف: The paper classifies euthanasia and discusses its typological presence in storytelling video games. It aims to illustrate the importance of experiencing simulated moral challenges in the context of gameworlds as a significantly influential, exponentially growing form of interactive media. In contrast to older works of art and media, such as film and literature, the difference should be emphasized in light of the player’s ability to make choices in video games. Although the influence of gameworld content depends on the player, the experiences and knowledge gained from playing storytelling video games may influence the player’s problem-solving orientation in the landscape of difficult moral dilemmas they may encounter throughout their lives.
نوع الوثيقة: article
وصف الملف: electronic resource
اللغة: English
Croatian
تدمد: 2459-6760
2459-7465
Relation: https://hrcak.srce.hr/ojs/index.php/pannoniana/article/view/25581; https://doaj.org/toc/2459-6760; https://doaj.org/toc/2459-7465
DOI: 10.32903/p.6.1.3
URL الوصول: https://doaj.org/article/526e4b37f58249a895a89281113de807
رقم الأكسشن: edsdoj.526e4b37f58249a895a89281113de807
قاعدة البيانات: Directory of Open Access Journals