دورية أكاديمية

Design and Effect of Neurosurgical Educational Software Using Gamification on Students’ Learning and Motivation

التفاصيل البيبلوغرافية
العنوان: Design and Effect of Neurosurgical Educational Software Using Gamification on Students’ Learning and Motivation
المؤلفون: SEDIGHEH HANNANI, MAHDIEH SALEHI, FARDIN AMIRI, NEMAM ALI AZADI
المصدر: Journal of Advances in Medical Education and Professionalism, Vol 12, Iss 3, Pp 189-198 (2024)
بيانات النشر: Shiraz University of Medical Sciences, 2024.
سنة النشر: 2024
المجموعة: LCC:Education (General)
LCC:Medicine (General)
مصطلحات موضوعية: software designs, gamification, learning, motivation, neurosurgery, Education (General), L7-991, Medicine (General), R5-920
الوصف: Introduction: Gamification is an innovative learning approach that, when combined with technology, aligns well with students’ preferences. Recognizing the necessity of employing effective educational methods in surgical team training, this study aims to examine the impact of gamification-based educational software on students’ learning and motivation in the surgical technology field.Methods: This study was conducted as a quasi-experimental single-group pre-and post-test design in Iran in 2023. The study sample comprised 40 undergraduate students majoring in surgical technology, selected through a census method. The educational software is designed according to the nine principles of the model of Karl Kapp and Sharon Buller, using the mechanics, dynamics and aesthetics (MDA) framework. After implementation, the software’s impact on students’ learning and motivation was assessed. The students’ learning levels before and after using the educational software were evaluated using a multiple-choice test. To measure students’ motivation, a researcher-developed questionnaire was utilized. The Shapiro-Wilk test was used to check the normality of the distribution of the studied variables. Through SPSS version 26, descriptive statistics such as frequency, percentage, mean, and standard deviation were analyzed along with inferential statistics, including paired t-tests. Results: Among the participants, 55% were female, and the sample had a mean age of 22.30±0.99 years. A significant difference was observed between the mean learning scores before and after using the educational software (10.43±4.38 vs. 21±4.11, P
نوع الوثيقة: article
وصف الملف: electronic resource
اللغة: English
تدمد: 2322-2220
2322-3561
Relation: https://jamp.sums.ac.ir/article_50197_872d645bf5356c6a33877669b4dbd471.pdf; https://doaj.org/toc/2322-2220; https://doaj.org/toc/2322-3561
DOI: 10.30476/jamp.2024.101115.1917
URL الوصول: https://doaj.org/article/f5b5ae68193244ada50af96b84a882cf
رقم الأكسشن: edsdoj.f5b5ae68193244ada50af96b84a882cf
قاعدة البيانات: Directory of Open Access Journals
الوصف
تدمد:23222220
23223561
DOI:10.30476/jamp.2024.101115.1917