دورية أكاديمية

Assessing the Difference in Learning Gain between a Mixed Reality Application and Drawing Screencasts in Neuroanatomy

التفاصيل البيبلوغرافية
العنوان: Assessing the Difference in Learning Gain between a Mixed Reality Application and Drawing Screencasts in Neuroanatomy
اللغة: English
المؤلفون: Pickering, James D. (ORCID 0000-0002-0494-6712), Panagiotis, Antoniou, Ntakakis, Georgios, Athanassiou, Alkinoos, Babatsikos, Emmanouil, Bamidis, Panagiotis D.
المصدر: Anatomical Sciences Education. May-Jun 2022 15(3):628-635.
الإتاحة: Wiley. Available from: John Wiley & Sons, Inc. 111 River Street, Hoboken, NJ 07030. Tel: 800-835-6770; e-mail: cs-journals@wiley.com; Web site: https://www.wiley.com/en-us
Peer Reviewed: Y
Page Count: 8
تاريخ النشر: 2022
نوع الوثيقة: Journal Articles
Reports - Research
Education Level: Higher Education
Postsecondary Education
Descriptors: Computer Simulation, Medical Students, Anatomy, Computer Assisted Instruction, Achievement Gains, Medical Education, Educational Resources
DOI: 10.1002/ase.2113
تدمد: 1935-9772
مستخلص: Augmented, mixed, and virtual reality applications and content have surged into the higher education arena, thereby allowing institutions to engage in research and development projects to better understand their efficacy within curricula. However, despite the increasing interest, there remains a lack of robust empirical evidence to justify the mainstream acceptance of this approach as an effective and efficient learning tool. In this study, the impact of a mixed reality application focused on long spinal cord sensory and motor pathways is explored in comparison to an existing resource already embedded within an active curriculum (e.g., anatomy drawing screencasts). To assess the changes in learner gain, a quasi-randomized control trial with a pre- and post-test methodology was used on a cohort of Year 2 medical students, with both the absolute and normalized gain calculated. Similar patterns of learner gain were observed between the two groups; only the multiple-choice questionnaires were shown to be answered significantly higher with the screencast group. This study adds important empirical data to the emerging field of immersive technologies and the specific impact on short-term knowledge gain for neuroanatomy teaching, specifically that of long sensory and motor pathways. Despite the limitations of the study, it provides important additional data to the field and intends to support colleagues across the education landscape in making evidence-informed decisions about the value of including such resources into their curricula.
Abstractor: As Provided
Entry Date: 2022
رقم الأكسشن: EJ1335246
قاعدة البيانات: ERIC