دورية أكاديمية

Digital Gaming in the Language Classroom: Student Language Performance, Engagement, and Perception

التفاصيل البيبلوغرافية
العنوان: Digital Gaming in the Language Classroom: Student Language Performance, Engagement, and Perception
اللغة: English
المؤلفون: Li, Ke (ORCID 0000-0001-6532-9737), Peterson, Mark, Wan, Jiahui (ORCID 0000-0002-3497-0203)
المصدر: International Journal of Computer-Assisted Language Learning and Teaching. 2022 12(1).
الإتاحة: IGI Global. 701 East Chocolate Avenue, Hershey, PA 17033. Tel: 866-342-6657; Tel: 717-533-8845; Fax: 717-533-8661; Fax: 717-533-7115; e-mail: journals@igi-global.com; Web site: https://www.igi-global.com/journals/
Peer Reviewed: Y
Page Count: 25
تاريخ النشر: 2022
نوع الوثيقة: Journal Articles
Reports - Research
Tests/Questionnaires
Education Level: Higher Education
Postsecondary Education
Descriptors: Video Games, Second Language Learning, Academic Achievement, Learner Engagement, Student Attitudes, Computer Assisted Instruction, Game Based Learning, Vocabulary Development, Foreign Countries, College Students
مصطلحات جغرافية: Japan
DOI: 10.4018/IJCALLT.291110
تدمد: 2155-7098
2155-7101
مستخلص: Despite the increasing awareness of digital games' potential for language learning, only a handful of studies focus on their integration into classrooms. Informed by bridging activities, this mixed methods case study recruited six students to engage in instructed gameplay in class and game-related activities after class. Both qualitative and quantitative data were collected and analyzed so as to measure participants' learning outcome, document their engagement, and explore their perceptions of game-based language learning. Results suggest progress in vocabulary recall and transfer. Participants also reported gains in writing and listening, satisfaction with the project, along with a positive attitude towards GBLL. Moreover, it is found that the instructor has a pivotal role to play in pre-game setup, in-game guidance, and post-game feedback. The study yields empirical evidence regarding the benefits of GBLL and may hold pedagogical implications for the integration of games into educational settings. The limitations of this research and future directions are also discussed.
Abstractor: As Provided
Entry Date: 2022
رقم الأكسشن: EJ1343990
قاعدة البيانات: ERIC
الوصف
تدمد:2155-7098
2155-7101
DOI:10.4018/IJCALLT.291110