دورية أكاديمية

Brain activity during a lower limb functional task in a real and virtual environment: A comparative study.

التفاصيل البيبلوغرافية
العنوان: Brain activity during a lower limb functional task in a real and virtual environment: A comparative study.
المؤلفون: Pacheco TBF, Oliveira Rego IA, Campos TF, Cavalcanti FADC
المصدر: NeuroRehabilitation [NeuroRehabilitation] 2017; Vol. 40 (3), pp. 391-400.
نوع المنشور: Comparative Study; Journal Article
اللغة: English
بيانات الدورية: Publisher: IOS Press Country of Publication: Netherlands NLM ID: 9113791 Publication Model: Print Cited Medium: Internet ISSN: 1878-6448 (Electronic) Linking ISSN: 10538135 NLM ISO Abbreviation: NeuroRehabilitation Subsets: MEDLINE
أسماء مطبوعة: Publication: Amsterdam : IOS Press
Original Publication: Reading, MA : Andover Medical Publishers, Inc., c1991-
مواضيع طبية MeSH: Environment* , Virtual Reality*, Brain/*physiology , Brain Waves/*physiology , Lower Extremity/*physiology , Psychomotor Performance/*physiology, Adult ; Brain Mapping/methods ; Cross-Over Studies ; Cross-Sectional Studies ; Female ; Humans ; Male ; Young Adult
مستخلص: Background: Virtual Reality (VR) has been contributing to Neurological Rehabilitation because of its interactive and multisensory nature, providing the potential of brain reorganization. Given the use of mobile EEG devices, there is the possibility of investigating how the virtual therapeutic environment can influence brain activity.
Objective: To compare theta, alpha, beta and gamma power in healthy young adults during a lower limb motor task in a virtual and real environment.
Methods: Ten healthy adults were submitted to an EEG assessment while performing a one-minute task consisted of going up and down a step in a virtual environment - Nintendo Wii virtual game "Basic step" - and in a real environment.
Results: Real environment caused an increase in theta and alpha power, with small to large size effects mainly in the frontal region. VR caused a greater increase in beta and gamma power, however, with small or negligible effects on a variety of regions regarding beta frequency, and medium to very large effects on the frontal and the occipital regions considering gamma frequency.
Conclusions: Theta, alpha, beta and gamma activity during the execution of a motor task differs according to the environment that the individual is exposed - real or virtual - and may have varying size effects if brain area activation and frequency spectrum in each environment are taken into consideration.
فهرسة مساهمة: Keywords: EEG; Virtual Reality exposure therapy; physiotherapy
تواريخ الأحداث: Date Created: 20170223 Date Completed: 20171225 Latest Revision: 20220409
رمز التحديث: 20231215
DOI: 10.3233/NRE-161426
PMID: 28222559
قاعدة البيانات: MEDLINE
الوصف
تدمد:1878-6448
DOI:10.3233/NRE-161426