دورية أكاديمية
The effect of gaming on accommodative and vergence facilities after exposure to virtual reality head-mounted display.
العنوان: | The effect of gaming on accommodative and vergence facilities after exposure to virtual reality head-mounted display. |
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المؤلفون: | Munsamy AJ; Discipline of Optometry, School of Health Science, University of KwaZulu-Natal, Westville Campus, Durban, South Africa. Electronic address: munsamya1@ukzn.ac.za., Paruk H; Discipline of Optometry, School of Health Science, University of KwaZulu-Natal, Westville Campus, Durban, South Africa., Gopichunder B; Discipline of Optometry, School of Health Science, University of KwaZulu-Natal, Westville Campus, Durban, South Africa., Luggya A; Discipline of Optometry, School of Health Science, University of KwaZulu-Natal, Westville Campus, Durban, South Africa., Majola T; Discipline of Optometry, School of Health Science, University of KwaZulu-Natal, Westville Campus, Durban, South Africa., Khulu S; Discipline of Optometry, School of Health Science, University of KwaZulu-Natal, Westville Campus, Durban, South Africa. |
المصدر: | Journal of optometry [J Optom] 2020 Jul - Sep; Vol. 13 (3), pp. 163-170. Date of Electronic Publication: 2020 Mar 28. |
نوع المنشور: | Journal Article |
اللغة: | English |
بيانات الدورية: | Publisher: Elsevier Doyma Country of Publication: Spain NLM ID: 101482903 Publication Model: Print-Electronic Cited Medium: Internet ISSN: 1989-1342 (Electronic) Linking ISSN: 19891342 NLM ISO Abbreviation: J Optom Subsets: MEDLINE |
أسماء مطبوعة: | Publication: Original Publication: 2008- : Madrid : Colegio Nacional de Ópticos-Optometristas de España |
مواضيع طبية MeSH: | Games, Experimental* , Virtual Reality* , Wearable Electronic Devices*, Accommodation, Ocular/*physiology , Convergence, Ocular/*physiology, Adolescent ; Adult ; Female ; Humans ; Male ; Pilot Projects ; Vision Tests ; Vision, Binocular/physiology ; Visual Acuity/physiology ; Young Adult |
مستخلص: | Background: To investigate the change between accommodative and vergence facilities before and after exposure to gaming in a virtual reality (VR) device amongst participants with normal binocular visual function. Methods: 62 participants between the ages of 18-30 years with normal binocular visual function and inter-pupillary distances between 51 and 70 mm were selected for the study. Spectacle and contact lenses users were excluded. The experimental group (n = 42) was exposed to gaming using Samsung Gear VR(SM -R323) whilst the control group (n = 20) watched a television film projected on a two-dimensional screen at 1 m. Pre-test and post-test binocular amplitude-scaled facilities and vergence facilities were obtained for both groups after exposures of 25 min. Results: Binocular accommodative facilities for the experimental group had a mean pre-test and post-test facility of 11.14 ± 3.67 cpm and 13.38 ± 3.63 cpm, respectively, after gaming using VR device. The vergence facilities for the experimental group had a mean pre-test and post-test facility of 11.41 ± 3.86 cpm and 15.28 ± 4.93 cpm, respectively, after gaming using a VR device. Binocular accommodative facilities for the control group had a mean pre-test and post-test facility of 11.70 ± 3.2 cpm and 11.95 ± 3.4 cpm, respectively. Vergence facilities for the control group had a mean pre-test and post-test facility of 11.55 ± 6.4 cpm and 11.70 ± 4.9 cpm, respectively. The mean change for binocular accommodative facilities was 2.24 ± 3.43 cpm and 0.25 ± 1.25 cpm for the experimental and control group, respectively. The mean change for vergence facilities was 3.81 ± 3.09 cpm and 0.15 ± 2.72 cpm for the experimental and control group, respectively. Binocular accommodative facilities and vergence facility showed a statistically significant mean increase greater than the control group after gaming using a VR device using an independent t-test (p < 0.05). Conclusion: The results showed that binocular accommodative facilities and vergence facilities increased after 25 min of VR gaming in emmetropic participants under 30 years of age with inter-pupillary distances between 51 mm and 70 mm. (Copyright © 2020 Spanish General Council of Optometry. Published by Elsevier España, S.L.U. All rights reserved.) |
References: | Ophthalmic Physiol Opt. 1993 Oct;13(4):387-91. (PMID: 8278192) Sci Rep. 2017 Nov 23;7(1):16172. (PMID: 29170432) Optometry. 2002 Feb;73(2):91-102. (PMID: 12365715) J Appl Physiol (1985). 2011 May;110(5):1432-8. (PMID: 21415172) Ophthalmic Physiol Opt. 2000 May;20(3):242-51. (PMID: 10897346) J Vis. 2008 Mar 28;8(3):33.1-30. (PMID: 18484839) Acta Ophthalmol. 2010 Dec;88(8):877-84. (PMID: 19958289) |
معلومات مُعتمدة: | D43 TW010131 United States TW FIC NIH HHS |
فهرسة مساهمة: | Keywords: Accommodative facilities; Facilidad de acomodación; Facilidad de vergencia; Gaming; Juego; Realidad virtual; Vergence facilities; Virtual Reality |
تواريخ الأحداث: | Date Created: 20200403 Date Completed: 20210521 Latest Revision: 20210521 |
رمز التحديث: | 20240513 |
مُعرف محوري في PubMed: | PMC7301196 |
DOI: | 10.1016/j.optom.2020.02.004 |
PMID: | 32234359 |
قاعدة البيانات: | MEDLINE |
تدمد: | 1989-1342 |
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DOI: | 10.1016/j.optom.2020.02.004 |