دورية أكاديمية

Empowering human anatomy education through gamification and artificial intelligence: An innovative approach to knowledge appropriation.

التفاصيل البيبلوغرافية
العنوان: Empowering human anatomy education through gamification and artificial intelligence: An innovative approach to knowledge appropriation.
المؤلفون: Castellano MS; Department of Computer Science, School of Engineering, Pontificia Universidad Católica de Chile, Santiago, Chile., Contreras-McKay I; Department of Computer Science, School of Engineering, Pontificia Universidad Católica de Chile, Santiago, Chile., Neyem A; Department of Computer Science, School of Engineering, Pontificia Universidad Católica de Chile, Santiago, Chile.; Centro Nacional de Inteligencia Artificial CENIA, Santiago, Chile., Farfán E; Department of Anatomy, School of Medicine, Pontificia Universidad Católica de Chile, Santiago, Chile., Inzunza O; Department of Anatomy, School of Medicine, Pontificia Universidad Católica de Chile, Santiago, Chile., Ottone NE; Laboratory of Plastination and Anatomical Techniques, Universidad de La Frontera, Temuco, Chile.; Centre for Research in Dental Sciences (CICO), Department of Integral Adults Odontology, School of Dentistry, Universidad de La Frontera, Temuco, Chile.; Center of Excellence in Morphological and Surgical Studies (CEMyQ), School of Medicine, Universidad de La Frontera, Temuco, Chile., Del Sol M; Center of Excellence in Morphological and Surgical Studies (CEMyQ), School of Medicine, Universidad de La Frontera, Temuco, Chile., Alario-Hoyos C; Telematics Engineering Department, Universidad Carlos III de Madrid, Getafe, Spain., Alvarado MS; School of Education, Pontificia Universidad Católica de Chile, Santiago, Chile., Tubbs RS; Department of Neurosurgery, Tulane University School of Medicine, New Orleans, Louisiana, USA.; Department of Neurology, Tulane University School of Medicine, New Orleans, Louisiana, USA.; Department of Structural & Cellular Biology, Tulane University School of Medicine, New Orleans, Louisiana, USA.; Department of Surgery, Tulane University School of Medicine, New Orleans, Louisiana, USA.; Department of Anatomical Sciences, St. George's University, St. George's, Grenada.; Department of Neurosurgery and Ochsner Neuroscience Institute, Ochsner Health System, New Orleans, Louisiana, USA.; Greater Brisbane Clinical School, University of Queensland, Brisbane, Queensland, Australia.
المصدر: Clinical anatomy (New York, N.Y.) [Clin Anat] 2024 Jan; Vol. 37 (1), pp. 12-24. Date of Electronic Publication: 2023 Jul 15.
نوع المنشور: Journal Article
اللغة: English
بيانات الدورية: Publisher: Alan R. Liss, Inc Country of Publication: United States NLM ID: 8809128 Publication Model: Print-Electronic Cited Medium: Internet ISSN: 1098-2353 (Electronic) Linking ISSN: 08973806 NLM ISO Abbreviation: Clin Anat Subsets: MEDLINE
أسماء مطبوعة: Original Publication: New York : Alan R. Liss, Inc., [c1988-
مواضيع طبية MeSH: Education, Medical* , Anatomy*/education, Humans ; Gamification ; Artificial Intelligence ; Learning ; Power, Psychological
مستخلص: Gamification has appeared as an alternative educational methodology to traditional tools. Specifically, in anatomy teaching, multiple technological applications have emerged in response to the difficulties of accessing cadaveric material; however, there is insufficient information about the effects of these applications on the performance achieved by students, or about to the best way to adapt learning to meet their educational needs. In this study, we investigated how teaching human anatomy through a mobile gamified technological tool containing recommendation systems can be combined with a virtual assistant to improve the learning and academic performance of medical students in the Anatomy Department at the Universidad de La Frontera in Temuco, Chile and the Anatomy Department at the Pontificia Universidad Católica de Chile. In total, 131 students participated in the experiment, which was divided into two case studies. The main findings led to the conclusion that gamified components support students in learning anatomy. In addition, the predictions and recommendations provided by the virtual assistant enabled the academic aspects that the students needed to improve to be extracted adequately. Future work is expected to support adaptive learning by incorporating new artificial intelligence in education elements that can generate personalized scenarios for studying anatomy based on the application.
(© 2023 American Association of Clinical Anatomists and British Association of Clinical Anatomists.)
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معلومات مُعتمدة: Agencia Nacional de Investigación y Desarrollo; Fondo Nacional de Desarrollo Científico y Tecnológico; National Center of Artificial Intelligence CENIA; Universidad de La Frontera, Dirección de Investigación
فهرسة مساهمة: Keywords: anatomy; artificial intelligence; gamification
تواريخ الأحداث: Date Created: 20230715 Date Completed: 20231211 Latest Revision: 20231211
رمز التحديث: 20240628
DOI: 10.1002/ca.24074
PMID: 37453079
قاعدة البيانات: MEDLINE
الوصف
تدمد:1098-2353
DOI:10.1002/ca.24074