دورية أكاديمية

What Makes a Blockbuster Video Game? An Empirical Analysis of US Sales Data.

التفاصيل البيبلوغرافية
العنوان: What Makes a Blockbuster Video Game? An Empirical Analysis of US Sales Data.
المؤلفون: Cox, Joe
المصدر: Managerial & Decision Economics; Apr2014, Vol. 35 Issue 3, p189-198, 10p
مصطلحات موضوعية: VIDEO games, EMPIRICAL research, UNITED States economy, ESTIMATION theory, DISTRIBUTION (Economic theory), LOGISTIC regression analysis, LEAST squares
مستخلص: This study uses a unique data set of individual video game titles to estimate the effect of an exhaustive set of observable characteristics on the likelihood of a video game becoming a blockbuster title. Due to the long-tailed distribution of the sales data, both ordinary least squares and logistic regression models are estimated. The results consistently show that blockbuster video games are more likely to be released by one of the major publishers for popular hardware platforms. Results also show that games of higher quality are significantly more likely to sell a greater number of units than those of a lower quality. Copyright © 2013 John Wiley & Sons, Ltd. [ABSTRACT FROM AUTHOR]
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قاعدة البيانات: Complementary Index
الوصف
تدمد:01436570
DOI:10.1002/mde.2608