The computational puzzle design framework

التفاصيل البيبلوغرافية
العنوان: The computational puzzle design framework
المؤلفون: Xina Jiang, Anthony Fung, Casper Harteveld, Xinyuan Huang
المصدر: FDG
بيانات النشر: ACM, 2019.
سنة النشر: 2019
مصطلحات موضوعية: Design framework, Computer science, Computational thinking, 05 social sciences, ComputingMilieux_PERSONALCOMPUTING, 050801 communication & media studies, 020207 software engineering, 02 engineering and technology, Design guide, 0508 media and communications, Game design, Human–computer interaction, 0202 electrical engineering, electronic engineering, information engineering, Coding (social sciences)
الوصف: Games have been designed to foster children's computational thinking (CT) skills, which is widely recognized as a key ability that should be mastered in this computing-driven era. Because learning coding skills is cognitively difficult and uninvolving for novices and it is recommended to learn CT concepts first, many educational games have been developed to teach CT in a non-coding environment. However, despite the breadth of such games and the demand for it, little is known about how to design such games or why such games are designed in a particular way. To address this gap, this paper presents a design framework that describes the building blocks for developing (non-coding) gameplay elements in games teaching CT. The framework focuses specifically on computational problem-solving because this is where games can specifically aid with. We illustrate the design framework through LittleWorld, a mobile game that teaches CT concepts through insects.
URL الوصول: https://explore.openaire.eu/search/publication?articleId=doi_________::1abe087ace6ddd8f78c975992988379c
https://doi.org/10.1145/3337722.3337768
حقوق: CLOSED
رقم الأكسشن: edsair.doi...........1abe087ace6ddd8f78c975992988379c
قاعدة البيانات: OpenAIRE