The effectiveness of digital game-based vocabulary learning: A framework-based view of meta-analysis

التفاصيل البيبلوغرافية
العنوان: The effectiveness of digital game-based vocabulary learning: A framework-based view of meta-analysis
المؤلفون: Wen-Ta Tseng, Tsung-Yuan Hsiao, Meng-Hua Chen
المصدر: British Journal of Educational Technology. 49:69-77
بيانات النشر: Wiley, 2016.
سنة النشر: 2016
مصطلحات موضوعية: 060201 languages & linguistics, Hierarchy, Vocabulary, Multimedia, Computer science, First language, media_common.quotation_subject, 05 social sciences, 050301 education, 06 humanities and the arts, computer.software_genre, Vocabulary learning, Vocabulary development, Education, Game design, Meta-analysis, 0602 languages and literature, Function (engineering), 0503 education, computer, media_common, Cognitive psychology
الوصف: This study presents the results of a meta-analytic study about the effects of digital game-based learning (DGBL) on vocabulary. The results of the study showed that the effects of DGBL on vocabulary learning may vary with game design features (Q = 5.857, df = 1, p = .016), but not with learners' age (Q = 0.906, df = 1, p = .341) or linguistic background (Q = 0.0001, df = 1, p = .994). In light of the research findings, Csikszentmihalyi's (1990) Flow Theory was adopted to theorize the role of game design in DGBL. It is proposed that a hierarchy should exist on the “challenge” axis in the Flow Theory, with adventure-oriented games above non-adventure-based games along the “challenge” axis. The theoretical underpinning is that the dynamic equilibrium between challenge and abilities can function independently of the effects of learners' age and linguistic background.
تدمد: 0007-1013
URL الوصول: https://explore.openaire.eu/search/publication?articleId=doi_________::5de880f86c8c7af31829b8f0b97ff928
https://doi.org/10.1111/bjet.12526
حقوق: CLOSED
رقم الأكسشن: edsair.doi...........5de880f86c8c7af31829b8f0b97ff928
قاعدة البيانات: OpenAIRE