The Virtual River Game: Gaming using models to collaboratively explore river management complexity

التفاصيل البيبلوغرافية
العنوان: The Virtual River Game: Gaming using models to collaboratively explore river management complexity
المؤلفون: den Haan, R. J., van der Voort, M. C., Baart, F., Berends, K. D., van den Berg, M. C., Straatsma, M. W., Geenen, A. J.P., Hulscher, S. J.M.H., Leerstoel Leseman, Landdegradatie en aardobservatie, Landscape functioning, Geocomputation and Hydrology
المساهمون: Leerstoel Leseman, Landdegradatie en aardobservatie, Landscape functioning, Geocomputation and Hydrology, Design Engineering, Marine and Fluvial Systems, Construction Management and Engineering
المصدر: Environmental modelling & software, 134:104855. Elsevier
Environmental Modelling and Software, 134. Elsevier BV
سنة النشر: 2020
مصطلحات موضوعية: Knowledge management, Environmental Engineering, 010504 meteorology & atmospheric sciences, Computer science, Interface (Java), Bidirectional coupling, UT-Hybrid-D, 010501 environmental sciences, 01 natural sciences, Domain (software engineering), Tangible interaction, Participatory decision-making, Stakeholder participation, River management, 0105 earth and related environmental sciences, business.industry, Social learning, Ecological Modeling, ComputingMilieux_PERSONALCOMPUTING, Stakeholder, Citizen journalism, Game board, Water management, Ecological Modelling, Serious gaming, business, Software
الوصف: Serious games are increasingly used as tools to facilitate stakeholder participation and stimulate social learning in environmental management. We present the Virtual River Game that aims to support stakeholders in collaboratively exploring the complexity of a changed river management paradigm in the Netherlands. The game uses a novel, hybrid interface design that features a bidirectional coupling of a physical game board to computer models. We ran five game sessions involving both domain experts and non-experts to assess the game’s value as a participatory tool. The results show that the game was effective in enabling participants to collaboratively experiment with various river interventions and in stimulating social learning. As a participatory tool, the game appears to be valuable to introduce non-expert stakeholders to Dutch river management. We further discuss how the hybrid interface combines qualities usually found in board and computer games that are beneficial in engaging stakeholders and stimulating learning.
وصف الملف: application/pdf
اللغة: English
تدمد: 1364-8152
URL الوصول: https://explore.openaire.eu/search/publication?articleId=doi_dedup___::0137932bb636461eff3463cfbbf327c1
https://dspace.library.uu.nl/handle/1874/409062
حقوق: OPEN
رقم الأكسشن: edsair.doi.dedup.....0137932bb636461eff3463cfbbf327c1
قاعدة البيانات: OpenAIRE