Social anxiety and Internet gaming disorder: The role of motives and metacognitions

التفاصيل البيبلوغرافية
العنوان: Social anxiety and Internet gaming disorder: The role of motives and metacognitions
المؤلفون: Luca Scacchi, Gabriele Caselli, Marcantonio M. Spada, Natale Canale, Claudia Marino, Alessio Vieno
المصدر: Journal of behavioral addictions. 9(3)
سنة النشر: 2020
مصطلحات موضوعية: Adult, Male, Coping (psychology), Sobel test, Adolescent, Social Interaction, Medicine (miscellaneous), Choice Behavior, Young Adult, Humans, Path analysis (statistics), Motivation, business.industry, Social anxiety, Mean age, Phobia, Social, General Medicine, Mental health, Psychiatry and Mental health, Clinical Psychology, Video Games, Online Social Networking, The Internet, Female, business, Psychology, Metacognition, Internet Addiction Disorder, Clinical psychology
الوصف: Background and aimsIn recent years, Internet Gaming Disorder (IGD) has been recognized as a mental health problem. Although research has found that social anxiety, motives, the preference for online social interactions (POSI), and metacognitions about online gaming are independent predictors of IGD, less is known about their relative contribution to IGD. The aim of the current study was to model the relationship between social anxiety, motives, POSI, metacognitions about online gaming, and IGD.MethodsFive hundred and forty three Italian gamers who play more than 7 h a week (mean age = 23.9 years; SD = 6.15 years; 82.5% males) were included in the study. The pattern of relationships specified by the theoretical model was examined through path analysis.ResultsResults showed that social anxiety was directly associated with four motives (escape, coping, fantasy, and recreation), POSI, and positive and negative metacognitions about online gaming, and IGD. The Sobel test showed that negative metacognitions about online gaming played the strongest mediating role in the relationship between social anxiety and IGD followed by escape, POSI, and positive metacognitions. The model accounted for 54% of the variance for IGD.Discussion and conclusionsOverall, our findings show that, along with motives and POSI, metacognitions about online gaming may play an important role in the association between social anxiety and IGD. The clinical and preventive implications of these findings are discussed.
تدمد: 2063-5303
URL الوصول: https://explore.openaire.eu/search/publication?articleId=doi_dedup___::6b8728a4b32e261483b03319f291adab
https://pubmed.ncbi.nlm.nih.gov/32750032
حقوق: OPEN
رقم الأكسشن: edsair.doi.dedup.....6b8728a4b32e261483b03319f291adab
قاعدة البيانات: OpenAIRE