Comparison of Nintendo Wii and PlayStation2 for Enhancing Laparoscopic Skills
العنوان: | Comparison of Nintendo Wii and PlayStation2 for Enhancing Laparoscopic Skills |
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المؤلفون: | Karen C. Wang, Rujin Ju, Peter L. Chang, Adam P. Buckley |
المصدر: | JSLS : Journal of the Society of Laparoendoscopic Surgeons |
بيانات النشر: | Society of Laparoendoscopic Surgeons, 2012. |
سنة النشر: | 2012 |
مصطلحات موضوعية: | Laparoscopic surgery, Adult, Male, medicine.medical_specialty, Students, Medical, medicine.medical_treatment, education, Obstetric Surgical Procedures, Virtual reality, law.invention, Education, Video games, Gynecologic Surgical Procedures, Randomized controlled trial, law, Surgical, medicine, Scientific Papers, Humans, Computer Simulation, Laparoscopy, Video game, Modalities, Modality (human–computer interaction), medicine.diagnostic_test, business.industry, ComputingMilieux_PERSONALCOMPUTING, Internship and Residency, Obstetrics, Gynecology, Physical therapy, Surgery, Female, Clinical Competence, business, Hospital department |
الوصف: | The authors suggest that these video games may be an inexpensive alternative to laparoscopic training simulators. Background and Objective: The increase in laparoscopic surgery has led to a growing need to train residents in this skill. Virtual reality simulators and box trainers have been used as educational tools outside of the operating room, but both approaches have advantages and disadvantages. Video games have been an area of interest in the search for other modalities to train residents. Experience with the traditional single controller unit video games have been correlated with better surgical skill acquisition. In 2006, Nintendo introduced the Wii, a novel gaming modality that mimics movements in laparoscopy better than traditional games do. Our objective was to compare the Nintendo Wii and PlayStation2 for enhancing laparoscopy skills. Methods: The study included stratified randomization of 23 less experienced (12 per year) physicians, residents, and medical students to 30 min of Wii versus PlayStation2 in a university-affiliated hospital Department of Obstetrics and Gynecology. Pre- and posttest bead transfer and suturing scores were obtained. Results: Baseline characteristics were similar for both video game groups. Participants assigned to Wii and PlayStation2 both demonstrated significant improvement in bead transfer. Neither Wii nor PlayStation2 participants improved in suturing scores. The Wii group improved more in bead transfer scores when compared to the PlayStation2 group (60 points vs. 40 points, respectively), but this difference was not statistically significant. Conclusions: Both Wii and PlayStation2 significantly improved laparoscopic skills in bead transfer. These video games may be inexpensive alternatives to laparoscopy training simulators. |
اللغة: | English |
تدمد: | 1938-3797 1086-8089 |
URL الوصول: | https://explore.openaire.eu/search/publication?articleId=doi_dedup___::a758398154374f827b1a8f5cc95dfce1 http://europepmc.org/articles/PMC3558901 |
حقوق: | OPEN |
رقم الأكسشن: | edsair.doi.dedup.....a758398154374f827b1a8f5cc95dfce1 |
قاعدة البيانات: | OpenAIRE |
تدمد: | 19383797 10868089 |
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