Let’s Do the Time Warp Again – Subjective and Behavioral Presence Measurement in the Augmented Reality Game TimeWarp

التفاصيل البيبلوغرافية
العنوان: Let’s Do the Time Warp Again – Subjective and Behavioral Presence Measurement in the Augmented Reality Game TimeWarp
المؤلفون: Klatt, J., Ten Broeke, S., von der Putten, A., Schuetz, A. C., Vervoort, J., McCall, Roderick, Kraemer, N. C., Wetzel, R., Blum, L., Oppermann, L.
المصدر: In the Proceedings of the 13th International Workshop on Presence (pp. 129-141). (2011).
سنة النشر: 2011
مصطلحات موضوعية: Computer science [C05] [Engineering, computing & technology], Sciences informatiques [C05] [Ingénierie, informatique & technologie]
الوصف: Presence measurements are traditionally using a variety of subjective and objective measures. However, constraints often result in subjective measurements using questionnaires as a key method of data collection. In this paper we present a study of 44 participants of an augmented reality game known as TimeWarp which used both subjective and objective behavioural measures where both video recordings and self- reports about feelings of presence were compared. Our findings indicate that pointing behaviour and verbal responses to virtual content within an augmented reality scene are correlated negatively to sense of presence. As a result the paper indicates that there are behavioural measures that correlate and can predict subjective feelings of presence in the augmented reality game.
اللغة: English
URL الوصول: https://explore.openaire.eu/search/publication?articleId=od______2658::b57b9ff5b7e7cbdf578a5c3d390e9ece
http://orbilu.uni.lu/handle/10993/5655
حقوق: OPEN
رقم الأكسشن: edsair.od......2658..b57b9ff5b7e7cbdf578a5c3d390e9ece
قاعدة البيانات: OpenAIRE