Learning to Play Othello with Deep Neural Networks

التفاصيل البيبلوغرافية
العنوان: Learning to Play Othello with Deep Neural Networks
المؤلفون: Liskowski, Paweł, Jaśkowski, Wojciech, Krawiec, Krzysztof
سنة النشر: 2017
المجموعة: Computer Science
Statistics
مصطلحات موضوعية: Computer Science - Artificial Intelligence, Computer Science - Computer Vision and Pattern Recognition, Computer Science - Learning, Statistics - Machine Learning
الوصف: Achieving superhuman playing level by AlphaGo corroborated the capabilities of convolutional neural architectures (CNNs) for capturing complex spatial patterns. This result was to a great extent due to several analogies between Go board states and 2D images CNNs have been designed for, in particular translational invariance and a relatively large board. In this paper, we verify whether CNN-based move predictors prove effective for Othello, a game with significantly different characteristics, including a much smaller board size and complete lack of translational invariance. We compare several CNN architectures and board encodings, augment them with state-of-the-art extensions, train on an extensive database of experts' moves, and examine them with respect to move prediction accuracy and playing strength. The empirical evaluation confirms high capabilities of neural move predictors and suggests a strong correlation between prediction accuracy and playing strength. The best CNNs not only surpass all other 1-ply Othello players proposed to date but defeat (2-ply) Edax, the best open-source Othello player.
نوع الوثيقة: Working Paper
DOI: 10.1109/TG.2018.2799997
URL الوصول: http://arxiv.org/abs/1711.06583
رقم الأكسشن: edsarx.1711.06583
قاعدة البيانات: arXiv