Navigation and Exploration in 3D-Game Automated Play Testing

التفاصيل البيبلوغرافية
العنوان: Navigation and Exploration in 3D-Game Automated Play Testing
المؤلفون: Prasetya, I. S. W. B., Voshol, Maurin, Tanis, Tom, Smits, Adam, Smit, Bram, van Mourik, Jacco, Klunder, Menno, Hoogmoed, Frank, Hinlopen, Stijn, van Casteren, August, van de Berg, Jesse, Prasetya, Naraenda G. W. Y., Shirzadehhajimahmood, Samira, Ansari, Saba Gholizadeh
سنة النشر: 2020
المجموعة: Computer Science
مصطلحات موضوعية: Computer Science - Software Engineering, D.2.5
الوصف: To enable automated software testing, the ability to automatically navigate to a state of interest and to explore all, or at least sufficient number of, instances of such a state is fundamental. When testing a computer game the problem has an extra dimension, namely the virtual world where the game is played on. This world often plays a dominant role in constraining which logical states are reachable, and how to reach them. So, any automated testing algorithm for computer games will inevitably need a layer that deals with navigation on a virtual world. Unlike e.g. navigating through the GUI of a typical web-based application, navigating over a virtual world is much more challenging. This paper discusses how concepts from geometry and graph-based path finding can be applied in the context of game testing to solve the problem of automated navigation and exploration. As a proof of concept, the paper also briefly discusses the implementation of the proposed approach.
نوع الوثيقة: Working Paper
DOI: 10.1145/3412452.3423570
URL الوصول: http://arxiv.org/abs/2009.07015
رقم الأكسشن: edsarx.2009.07015
قاعدة البيانات: arXiv