تقرير
Enhancements for Real-Time Monte-Carlo Tree Search in General Video Game Playing
العنوان: | Enhancements for Real-Time Monte-Carlo Tree Search in General Video Game Playing |
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المؤلفون: | Soemers, Dennis J. N. J., Sironi, Chiara F., Schuster, Torsten, Winands, Mark H. M. |
المصدر: | 2016 IEEE Conference on Computational Intelligence and Games (CIG 2016), pp. 436-443 |
سنة النشر: | 2024 |
المجموعة: | Computer Science |
مصطلحات موضوعية: | Computer Science - Artificial Intelligence |
الوصف: | General Video Game Playing (GVGP) is a field of Artificial Intelligence where agents play a variety of real-time video games that are unknown in advance. This limits the use of domain-specific heuristics. Monte-Carlo Tree Search (MCTS) is a search technique for game playing that does not rely on domain-specific knowledge. This paper discusses eight enhancements for MCTS in GVGP; Progressive History, N-Gram Selection Technique, Tree Reuse, Breadth-First Tree Initialization, Loss Avoidance, Novelty-Based Pruning, Knowledge-Based Evaluations, and Deterministic Game Detection. Some of these are known from existing literature, and are either extended or introduced in the context of GVGP, and some are novel enhancements for MCTS. Most enhancements are shown to provide statistically significant increases in win percentages when applied individually. When combined, they increase the average win percentage over sixty different games from 31.0% to 48.4% in comparison to a vanilla MCTS implementation, approaching a level that is competitive with the best agents of the GVG-AI competition in 2015. Comment: Green Open Access version of conference paper published in 2016 |
نوع الوثيقة: | Working Paper |
DOI: | 10.1109/CIG.2016.7860448 |
URL الوصول: | http://arxiv.org/abs/2407.03049 |
رقم الأكسشن: | edsarx.2407.03049 |
قاعدة البيانات: | arXiv |
DOI: | 10.1109/CIG.2016.7860448 |
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