Personalized Dynamic Difficulty Adjustment -- Imitation Learning Meets Reinforcement Learning

التفاصيل البيبلوغرافية
العنوان: Personalized Dynamic Difficulty Adjustment -- Imitation Learning Meets Reinforcement Learning
المؤلفون: Fuchs, Ronja, Gieseke, Robin, Dockhorn, Alexander
سنة النشر: 2024
المجموعة: Computer Science
مصطلحات موضوعية: Computer Science - Artificial Intelligence
الوصف: Balancing game difficulty in video games is a key task to create interesting gaming experiences for players. Mismatching the game difficulty and a player's skill or commitment results in frustration or boredom on the player's side, and hence reduces time spent playing the game. In this work, we explore balancing game difficulty using machine learning-based agents to challenge players based on their current behavior. This is achieved by a combination of two agents, in which one learns to imitate the player, while the second is trained to beat the first. In our demo, we investigate the proposed framework for personalized dynamic difficulty adjustment of AI agents in the context of the fighting game AI competition.
Comment: 2 pages, the code to our demo can be found here: https://github.com/ronjafuchs/ICE_AI
نوع الوثيقة: Working Paper
URL الوصول: http://arxiv.org/abs/2408.06818
رقم الأكسشن: edsarx.2408.06818
قاعدة البيانات: arXiv