دورية أكاديمية
Effects of Electronic Serious Games on Older Adults With Alzheimer’s Disease and Mild Cognitive Impairment: Systematic Review With Meta-Analysis of Randomized Controlled Trials
العنوان: | Effects of Electronic Serious Games on Older Adults With Alzheimer’s Disease and Mild Cognitive Impairment: Systematic Review With Meta-Analysis of Randomized Controlled Trials |
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المؤلفون: | Xinyi Zuo, Yong Tang, Yifang Chen, Zhimiao Zhou |
المصدر: | JMIR Serious Games, Vol 12, p e55785 (2024) |
بيانات النشر: | JMIR Publications, 2024. |
سنة النشر: | 2024 |
المجموعة: | LCC:Information technology LCC:Public aspects of medicine |
مصطلحات موضوعية: | Information technology, T58.5-58.64, Public aspects of medicine, RA1-1270 |
الوصف: | BackgroundSerious games (SGs) are nonpharmacological interventions that are widely applied among older adults. To date, no evidence has been published regarding the effect of digital SGs on cognitive ability, daily behavioral capacity, or depression in older adults with Alzheimer’s disease (AD) and mild cognitive impairment (MCI). ObjectiveThis study aimed to assess the effect of SGs on older adults with AD and MCI by summarizing and pooling the results of previous studies. MethodsThis meta-analysis examined the effectiveness of digital SGs in improving cognitive ability, enhancing daily behavioral capacity, and alleviating depression in older adults with AD and MCI. We searched the following databases up to December 31, 2023, to identify relevant high-quality randomized controlled trials (RCTs): PubMed, Embase, Web of Science, Scopus, and Cochrane Library. Stata 15.1 and Review Manager 5.3 were used to screen the 14 studies, extract data, code the data, and perform meta-analysis. Mean differences and standardized mean differences (SMDs) with 95% CIs were used to calculate continuous variables. The Cochrane risk-of-bias assessment tool was used to evaluate the risk of bias. Eligibility criteria were developed in accordance with the Population, Intervention, Comparison, Outcomes, and Study Design framework: (1) population (older adults with AD and MCI), (2) intervention (digital SG intervention), (3) comparison (digital SG intervention vs routine health care), (4) outcomes (cognitive ability, daily behavioral capacity, and depression), and (5) study or research design (RCT). Sensitivity analysis was performed, and a funnel plot was constructed. ResultsFrom January 2017 to December 2023, we enrolled 714 individuals across 14 RCTs, with 374 (52.4%) in the severe game group using digital SGs and 340 (47.6%) in the control group using traditional methods. The results of our meta-analysis indicated that using digital SGs in older adults with AD and MCI is more effective than traditional training methods in several key areas. Specifically, digital SG therapy significantly increased cognitive ability, as found in the Mini-Mental State Examination (SMD 2.11, 95% CI 1.42-2.80; P |
نوع الوثيقة: | article |
وصف الملف: | electronic resource |
اللغة: | English |
تدمد: | 2291-9279 |
Relation: | https://games.jmir.org/2024/1/e55785; https://doaj.org/toc/2291-9279 |
DOI: | 10.2196/55785 |
URL الوصول: | https://doaj.org/article/05d53b753fef48b6a8e5a95c307d57e8 |
رقم الأكسشن: | edsdoj.05d53b753fef48b6a8e5a95c307d57e8 |
قاعدة البيانات: | Directory of Open Access Journals |
تدمد: | 22919279 |
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DOI: | 10.2196/55785 |