دورية أكاديمية

Investigating the Finnish Elderly People’s Attitudes and Motivation towards Digital Game-Based Physical Exercises

التفاصيل البيبلوغرافية
العنوان: Investigating the Finnish Elderly People’s Attitudes and Motivation towards Digital Game-Based Physical Exercises
المؤلفون: Aung Pyae, Tapani N. Liukkonen, Luimula Mika, Christina Kattimeri, Veroline Cauberghe, Jouni Smed
المصدر: Finnish Journal of eHealth and eWelfare, Vol 9, Iss 4 (2017)
بيانات النشر: Finnish Social and Health Informatics Association, 2017.
سنة النشر: 2017
المجموعة: LCC:Computer applications to medicine. Medical informatics
LCC:Public aspects of medicine
مصطلحات موضوعية: digital games, usability, gamification, user experience, Computer applications to medicine. Medical informatics, R858-859.7, Public aspects of medicine, RA1-1270
الوصف: Attitudes and motivation towards physical exercises play a vital role for elderly people’s adherence to exercise. In recent years, digital games have been used to enhance elderly people’s experiences in physical exercises. However, there is a limited number of studies regarding elderly people’s attitudes and motivation towards digital game-based exercises. In this study, we aim at investigating the Finnish elderly people’s attitudes towards physical and digital game-based exercises, as well as their motivation in the gameplay. Furthermore, we intend to investigate if digital games can be an alternative way of exercising for elderly people. We conducted a user experience test of the “Skiing Game” with 21 elderly participants in Finland. We applied both qualitative (e.g. interview) and quantitative (e.g. questionnaires) methods to collect data from the participants. Then, we analyzed the data by using SPSS and Nvivo. The findings show that the Finnish elderly people’s attitudes towards physical exercises are more positive than digital game-based exercises. However, their attitudes towards digital games have become more positive after the gameplay. Their in-game and post-game user experiences were moderately positive. Their motivation to play digital game-based exercises was moderately high after the gameplay. Their feedback towards the Skiing game was positive. They recommend that digital game-based exercises can be an effective way of exercising. Based on these findings, we recommend that digital games are promising to be used as an alternative way of exercising for the Finnish elderly people. The discussion in this study can help researchers gain insights about using digital games for promoting elderly people’s participation in physical exercises.
نوع الوثيقة: article
وصف الملف: electronic resource
اللغة: English
Finnish
تدمد: 1798-0798
Relation: https://journal.fi/finjehew/article/view/60518; https://doaj.org/toc/1798-0798
DOI: 10.23996/fjhw.60518
URL الوصول: https://doaj.org/article/c742867f102c4d77922e458c091aa2ef
رقم الأكسشن: edsdoj.742867f102c4d77922e458c091aa2ef
قاعدة البيانات: Directory of Open Access Journals
الوصف
تدمد:17980798
DOI:10.23996/fjhw.60518