Problem Based Gamification to Enhance Quantum Literacy within Computational Thinking 2.0 Framework

التفاصيل البيبلوغرافية
العنوان: Problem Based Gamification to Enhance Quantum Literacy within Computational Thinking 2.0 Framework
المؤلفون: Xenakis, Apostolos, Sabani, Maria, Avramouli, Maria, Savvas, Ilias, Chaikalis, Costas, Theodoropoulou, Kalliopi
المصدر: 2023 IEEE Integrated STEM Education Conference (ISEC) Integrated STEM Education Conference (ISEC), 2023 IEEE. :103-110 Mar, 2023
Relation: 2023 IEEE Integrated STEM Education Conference (ISEC)
قاعدة البيانات: IEEE Xplore Digital Library
الوصف
ردمك:9798350300017
تدمد:24737623
DOI:10.1109/ISEC57711.2023.10402296