كتاب إلكتروني

Using Gamification for Supporting an Introductory Programming Course. The Case of ClassCraft in a Secondary Education Classroom

التفاصيل البيبلوغرافية
العنوان: Using Gamification for Supporting an Introductory Programming Course. The Case of ClassCraft in a Secondary Education Classroom
المؤلفون: Papadakis, StamatiosAff18, Kalogiannakis, MichailAff18
المساهمون: Akan, Ozgur, Series EditorAff1, Bellavista, Paolo, Series EditorAff2, Cao, Jiannong, Series EditorAff3, Coulson, Geoffrey, Series EditorAff4, Dressler, Falko, Series EditorAff5, Ferrari, Domenico, Series EditorAff6, Gerla, Mario, Series EditorAff7, Kobayashi, Hisashi, Series EditorAff8, Palazzo, Sergio, Series EditorAff9, Sahni, Sartaj, Series EditorAff10, Shen, Xuemin (Sherman), Series EditorAff11, Stan, Mircea, Series EditorAff12, Xiaohua, Jia, Series EditorAff13, Zomaya, Albert Y., Series EditorAff14, Brooks, Anthony L., editorAff15, Brooks, Eva, editorAff16, Vidakis, Nikolas, editorAff17
المصدر: Interactivity, Game Creation, Design, Learning, and Innovation : 6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30–31, 2017, Proceedings. 229:366-375
قاعدة البيانات: Springer Nature eBooks
الوصف
ردمك:9783319769073
9783319769080
DOI:10.1007/978-3-319-76908-0_35