Gold Star: Enhancing Student Engagement through Gameful Teaching and Learning. IDEA Paper #75

التفاصيل البيبلوغرافية
العنوان: Gold Star: Enhancing Student Engagement through Gameful Teaching and Learning. IDEA Paper #75
اللغة: English
المؤلفون: Alexander, James A., Cruz, Laura E., Torrence, Michael L., IDEA Center
المصدر: IDEA Center, Inc. 2019.
الإتاحة: IDEA Center, Inc. 301 South Fourth Street Suite 200, Manhattan, KS 66502. Tel: 800-255-2757; Tel: 785-320-2400; e-mail: info@IDEAedu.org; Web site: http://ideaedu.org
Peer Reviewed: N
Page Count: 17
تاريخ النشر: 2019
نوع الوثيقة: Reports - Descriptive
Education Level: Higher Education
Postsecondary Education
Descriptors: Learner Engagement, Student Motivation, Games, Learning Activities, Teaching Methods, Higher Education
مستخلص: "Gamification" is often (incorrectly) assumed to mean using games in the classroom, but its primary purpose is to integrate differentiated strategies of motivation and engagement into a number of activities, including teaching and learning. The authors synthesize research and practice in the field of gamification (also called gamified, or gameful, learning) in education, with particular attention to how the mechanics of games (e.g., action points, quests, dynamic difficulty adjustment, blockchains) can be integrated into course design and assessment, even without turning on a computer, and why instructors might want to, even if they are not gamers themselves.
Abstractor: As Provided
Entry Date: 2019
رقم الأكسشن: ED594159
قاعدة البيانات: ERIC