دورية أكاديمية

Experiences with a Serious Game Introducing Basic Knowledge about Renewable Energy Technologies: A Practical Implementation in a German Secondary School

التفاصيل البيبلوغرافية
العنوان: Experiences with a Serious Game Introducing Basic Knowledge about Renewable Energy Technologies: A Practical Implementation in a German Secondary School
اللغة: English
المؤلفون: Spangenberger, Pia, Matthes, Nadine, Kruse, Linda, Draeger, Iken, Narciss, Susanne, Kapp, Felix
المصدر: Journal of Education for Sustainable Development. Sep 2020 14(2):253-270.
الإتاحة: SAGE Publications. 2455 Teller Road, Thousand Oaks, CA 91320. Tel: 800-818-7243; Tel: 805-499-9774; Fax: 800-583-2665; e-mail: journals@sagepub.com; Web site: http://sagepub.com
Peer Reviewed: Y
Page Count: 18
تاريخ النشر: 2020
نوع الوثيقة: Journal Articles
Reports - Research
Education Level: Secondary Education
Descriptors: Educational Games, Computer Games, Game Based Learning, Instructional Effectiveness, Sustainable Development, Environmental Education, Vocational Education, Secondary School Students, Early Adolescents, Energy Conservation, Power Technology, Knowledge Level, Recall (Psychology), Foreign Countries
مصطلحات جغرافية: Germany
DOI: 10.1177/0973408220981445
تدمد: 0973-4082
مستخلص: In this article, we describe a practical implementation of a serious game to facilitate knowledge acquisition about renewable energy technologies among youngsters, using the game Serena Supergreen and the Broken Blade. We present the quest design and an evaluation study on the research questions: (1) Did youngsters who played the game have more knowledge about renewable energy technologies compared to those who did not play the game?; (2) How did students perceive the game?; and (3) What did the students recall from the game 11 months after playing it? The study was conducted at a German secondary school (n = 82). Youngsters who played the game had more knowledge on renewable energy technologies compared to the control group (n = 31). In a second round of data collection, 11 months after playing, a majority of students still remembered the game quests. Our results indicate that serious games are a promising approach for introducing basic knowledge about renewable energy technologies.
Abstractor: As Provided
Entry Date: 2021
رقم الأكسشن: EJ1290842
قاعدة البيانات: ERIC
الوصف
تدمد:0973-4082
DOI:10.1177/0973408220981445