دورية أكاديمية

Designing Game-Based Learning for High School Artificial Intelligence Education

التفاصيل البيبلوغرافية
العنوان: Designing Game-Based Learning for High School Artificial Intelligence Education
اللغة: English
المؤلفون: Leitner, Maxyn, Greenwald, Eric, Wang, Ning, Montgomery, Ryan, Merchant, Chirag
المصدر: International Journal of Artificial Intelligence in Education. Jun 2023 33(2):384-398.
الإتاحة: Springer. Available from: Springer Nature. One New York Plaza, Suite 4600, New York, NY 10004. Tel: 800-777-4643; Tel: 212-460-1500; Fax: 212-460-1700; e-mail: customerservice@springernature.com; Web site: https://link.springer.com/
Peer Reviewed: Y
Page Count: 15
تاريخ النشر: 2023
Sponsoring Agency: National Science Foundation (NSF)
Contract Number: 1842385
نوع الوثيقة: Journal Articles
Reports - Research
Education Level: High Schools
Secondary Education
Descriptors: Instructional Design, Game Based Learning, High School Students, Artificial Intelligence, STEM Education, Private Schools, Problem Solving, Computer Science Education
DOI: 10.1007/s40593-022-00327-w
تدمد: 1560-4292
1560-4306
مستخلص: Artificial Intelligence (AI) permeates every aspect of our daily lives and is no longer a subject reserved for a select few in higher education but is essential knowledge that our youth need for the future. Much is unknown about the level of AI knowledge that is age and developmentally appropriate for high school, let alone about how to teach AI to even younger learners. In this theoretical paper, we discuss the design of a game-based learning environment for high school AI education, drawing upon insights gained from a prior cognitive interview study at a STEM focused private high school. We argue that game-based learning is an excellent fit for AI education due to the commonality of problem solving in both game playing and AI.
Abstractor: As Provided
Entry Date: 2023
رقم الأكسشن: EJ1387467
قاعدة البيانات: ERIC
الوصف
تدمد:1560-4292
1560-4306
DOI:10.1007/s40593-022-00327-w