دورية أكاديمية
The Influence of Digital Gameplay on Learner Profiles in the Japanese University Context
العنوان: | The Influence of Digital Gameplay on Learner Profiles in the Japanese University Context |
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اللغة: | English |
المؤلفون: | Daniel J. Mills (ORCID |
المصدر: | Turkish Online Journal of Educational Technology - TOJET. 2024 23(3):120-129. |
الإتاحة: | Sakarya University. Esentepe Campus, Adapazari 54000, Turkey. Tel: +90-505-2431868; Fax: +90-264-6141034; e-mail: tojet@sakarya.edu.tr; Web site: http://www.tojet.net |
Peer Reviewed: | Y |
Page Count: | 10 |
تاريخ النشر: | 2024 |
نوع الوثيقة: | Journal Articles Reports - Research |
Education Level: | Higher Education Postsecondary Education |
Descriptors: | Influence of Technology, Private Colleges, Foreign Countries, Game Based Learning, Informal Education, Profiles, Student Characteristics, Correlation, Handheld Devices, Telecommunications, Computer Peripherals, Computer Simulation, Strategic Planning, Undergraduate Students, Digital Literacy, Self Concept |
مصطلحات جغرافية: | Japan |
تدمد: | 1303-6521 2146-7242 |
مستخلص: | The researchers examined the relationship between informal digital gameplay and learner profiles in two Japanese private universities. Seventy-eight participants responded to 59 items on a digital questionnaire that consisted of four sections: 1) Learner Profiles, 2) Digital Game Usage, 3) Open-Responses, and 4) Demographics. The results of the study demonstrated that students positively identified with the learner profiles featured on the questionnaire (M = 3.80). The highest mean values were associated with the profiles of Digital Citizen (M = 4.30) and Knowledge Constructor (M = 4.15). It was discovered that participants engaged in digital gameplay most often with smartphones (M = 3.64) and game consoles (M = 2.79). Simulation (M = 2.81) and real-time strategy (M = 2.66) games were the most frequently played. The results of a Pearson Product Moment Correlation showed that there was no significant relationship between informal digital gameplay and learner profiles. Furthermore, self-identified gamers and non-gamers did not significantly differ on the Learner Profile Total Scale or subscales. |
Abstractor: | As Provided |
Entry Date: | 2024 |
رقم الأكسشن: | EJ1434094 |
قاعدة البيانات: | ERIC |
تدمد: | 1303-6521 2146-7242 |
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